B.L.A.S.T. (Battle Laser Alpha Squad Team) is a DigiPen game team comprised of Junior and Senior students from multiple disciplines. The team formed in May, 2015 to start working on a 3D Multiplayer Arena game using Unreal Engine.
Here's a full list of members:
Here's a full list of members:
Alejandro Hitti
Producer
Alejandro's OCD about paperwork, presentations and meetings made him the perfect candidate for the Producer role. He is also the team's resident Excel Guru, Planning Meister and Social Butterfly.
Website: alejandrohitti.com Twitter: @AleHitti |
Mickey Cushing |
Craig Jong |
Design Lead
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Gameplay & Systems Design
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Mickey's chief passion has always been the social aspect of games, whether it's making a fool of himself in charades or fighting to stay alive in Counter Strike, playing with others is what gives it meaning. Mickey spent as much of his youth in Azeroth as he did on Earth, and also enjoys hot tubbing, long walks on the beach, and dank memes.
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After Craig achieved is life goal of getting the highest rank in Counter Strike: Global Offensive, he found life meaningless and was often found wandering the streets at night, singing songs of his glory days long past. It was not until Alejandro found him in a cardboard box behind Wendy's and coaxed him out with 2 Scooby Snax that Craig finally decided to set new goals for himself, and to make the best damn game about 80's influenced robots fighting over crystals or something that has ever been made... in history.
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Connor Tompsett
UI/UX Design
Connor (A.K.A. "Con-Man", "The C-Word", "Con-struction Paper", "Con-Air", "Con Juan", "CinnoCon Roll", "Con-Artist", "Con-Academy", "Con-Dawg", "Con-Nerd", "The Con-tender", "No-Con-Test", "Con-Fabulate", and "C-Town") can be found frequenting /r/comeondandslam and /r/birdswitharms, his favorite food group is sugar and he once killed a mosquito using only a 1983 Honda Civic and a paperclip.
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Evan Davies
AI Programmer
Description here.
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Mac Matthiesen |
Nelson Reid |
Art Director & Character Concept Artist
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Lead Environment Artist
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Mac Matthiesen is a character artist who enjoys developing individuals with far more interesting lives than their creator. Ideally this can be achieved solely through the use of a sweet pair of kicks. However, if a character needs to be especially interesting, some thematically appropriate socks may be utilized in conjunction with the shoes. This is a tried-and-true formula.
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Nelson grew up on an orange farm. Every day he would get up at the crack of dawn to feed the oranges, take them for walks, educate them in the intricacies of orange culture, and keep them company all day until he sang them to sleep with the song of his people, Space Jam. Nelson saw thousands of oranges grow to maturity only to be harvested for fruit markets, but in a risky act of defiance, Nelson kept one orange secretly in his living quarters, named Jeff. All day while Nelson was taking care of the oranges, his new friend Jeff would stay inside secretly, and work on their mixtape. One day the local radio station had a contest for best local artist and Nelson and Jeff won! Nelson was so excited that he accidentally stepped on Jeff, which filled him with grief for the loss of a friend, but more importantly, Nelson no longer had the other half of their rap duo! His dreams of being a famous rap artist now crushed, Nelson grieved for 40 days and 40 nights until he was visited by the ghost of Deadmau5, who told him it was time to leave this town and pursue his real dream: Making cool environments for video games!
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Billy Kinzig |
Niall Coursey |
Lead Animator
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Character Modeler
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When Billy is released from Digipen, he hopes be a game animator and character rigger professionally. Along with animating he enjoys modeling, painting, and sculpting. He also enjoys designing monsters, environments, vehicles and heavy machinery (mechs). His favorite super hero is Batman but that's only if you don't count the Ninja Turtles 'a' super hero.
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Description Here
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Kylie Cave |
Stephanie Barros |
Character Artist
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Environment Concept & Animator
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When Kylie Cave isn't battling off bears and cougars in her back yard she's usually drawing concept art for characters or modeling and texturing in Maya/Zbrush. She likes bumblebees and kitty cats, and her current favorite games include Bloodborne, any and all of the Borderlands series, and The Legend of Zelda: Wind Waker.
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Stephanie Barros is the environment concept artist and a character animator. Stephanie one day hopes to be jointly adopted by wrestling legends the Undertaker and the Rock, and can imagine no greater honor.
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Grey Davenport |
Thornton Prime |
Audio Lead & Sound Designer
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Composer
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Grey Davenport is the lead Sound Designer on this team and his role is making sure everyone can hear. Really, a lot of our members don't actually have ears.
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Thornton Prime is the team's resident composer. When he's not obsessing over the Juno 106's chorus, he plays Contra III, listens to New Order, and reads Neal Stephenson.
Website: thorntonprime.com |